Where do we go from here? Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app. But I can't make that judgment, and I can't suggest that the Blargg S-SMP cores be removed, but I personally don't see any other option. On a new 3DS, most GBA games are now playable at 60 FPS. ![]() This means that gpsp no longer crashes when dynarec is enabled. I'm at a loss, if more optimizing can be done, great. Back in April, changes were made to the gpsp retroarch core which fixed dynarec for ARM processors. So yes, I'm conflicted, it can run well via official emulators. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Downside is there's only support for the Cx4 and DSP1 co-processors. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). ![]() This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio)Ĭhanged audio latency to 200 ms (overkill, but for the sake of it)įinal Fantasy VI runs at 51 fps during the opening sceneĭonkey Kong Country 2 runs at 48 fps on the second level in first worldĪladdin ran at full speed during the first levelĬhrono Trigger ran at 52-55 fps during the opening scene I tried to play games on the app version (. I'm pretty sure I narrowed it down properly this time Here's the results of my testing your suggestions, Please let me know if there's anything else I can do. # bad: reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 ![]() # possible first bad commit: netplay tweaks: disable rewind # possible first bad commit: reenable rewind if the user disables netplay I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). Now it's been close to two years and still nobody at libretro has fixed the issues. Once acquired, make sure it is in your system directory (set the directory in Retroarch) The emu WILL NOT FUNCTION without the bios in the right folder. But then the guy who did the 3DS port stopped maintaining it and any core that used dynaric emulation started randomly crashing. It can run on the usual platforms like Windows, Mac OS X and Linux, but it also runs on iOS and Android for tablets and phones, as well as on game consoles like PS2, PS3, PSP, PS Vita, Wii, Wii U, 2DS, 3DS, Switch, and more. so file into /home/cpi/apps/emulators and into /home/cpi/.config/retroarch/cores You will need to google the GBA BIOS file, I can’t link it. ![]() I have now verified that the offending change is contained in one of the following two commits: What is RetroArch RetroArch is a frontend for emulators, game engines and media players. The commit which I pointed out a couple of messages ago was wrong. We support operating systems that not even Microsoft and Apple themselves support anymore, such as macOS on PowerPC Macs, and RetroArch being available on Windows OSes as far back as Windows 95.I'm sorry to say my original bisect took a wrong turn somewhere (I must have forgot to reinstall the program on the cia in one iteration or something). RetroArch can run on the usual platforms like Windows, macOS and Linux, but it stands alone in that it can support far more platforms beyond just that.
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